barefootguru Posted March 18, 2018 Report Share Posted March 18, 2018 Cachly is slow at rendering the offline maps, and Nik says this is hard to speed up. If possible, I think it would help to: prioritise rendering around the current location when zooming in, don't clear the map — instead do a crude zoom on the current bitmap while the higher zoom renders in the background display layers as they're rendered, rather than wait for them all to finish. You could e.g. prioritise tracks over playgrounds. Thanks! Quote Link to comment Share on other sites More sharing options...
0 Nic Hubbard Posted March 21, 2018 Report Share Posted March 21, 2018 These things aren't easy to implement as the iOS MKMapView is what provides the tile x,y that need to be rendered, so there isn't a way to prioritize these. Quote Link to comment Share on other sites More sharing options...
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barefootguru
Cachly is slow at rendering the offline maps, and Nik says this is hard to speed up.
If possible, I think it would help to:
Thanks!
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